White-supremacist ideas gained significant exposure through online video games this year, particularly among adults, according to a new report from the Anti-Defamation League. One-fifth of adults reported being confronted with white supremacist ideologies, more than double the rate a year earlier. At the same time, 15% of teen and preteen gamers surveyed said they interacted with people who “believe that white people are superior to people of other races and that white people should be in charge,” according to the report. Gamers heard white-supremacist views most often in Activision Blizzard’s Call of Duty, Take-Two Interactive Software’s Grand Theft Auto, Riot Games’ Valorant and Epic Games’ Fortnite. “Gaming companies aren’t doing very much” to stop it, said Daniel Kelley, director of strategy and operations at the ADL’s Center for Technology & Society, noting that Roblox is the only “major gaming company that has an explicit anti-extremism policy.” Released Wednesday, the ADL surveyed 2,134 Americans who play video games.
siehe auch: Hate Is No Game: Hate and Harassment in Online Games 2022. In 2021, ADL found that nearly one in ten gamers between ages 13 and 17 had been exposed to white-supremacist ideology and themes in online multiplayer games. An estimated 2.3 million teens were exposed to white-supremacist ideology in multiplayer games like Roblox, World of Warcraft, Fortnite, Apex Legends, League of Legends, Madden NFL, Overwatch, and Call of Duty. Hate and extremism in online games have worsened since last year. ADL’s annual report on experiences in online multiplayer games shows that the spread of hate, harassment, and extremism in these digital spaces continues to grow unchecked. Our survey explores the social interactions, experiences, attitudes, and behaviors of online multiplayer gamers ages 10 and above nationwide.